name	john
health  180
speed	6
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1

load	      knife#megasm
diesound	data/sounds/john5.wav

palette   data/chars/3john/idle01.gif
alternatepal  data/chars/3john/map1.gif

remap       data/chars/3john/idle01.gif  data/chars/3john/map1.gif

blockodds   1

anim block
drawmethod	270 270
	loop       0
	delay      10
	offset     103 188
	bbox       82 93 43 92
        frame      data/chars/3john/block.gif
        frame      data/chars/3john/block.gif



anim idle
drawmethod	270 270
	loop       1
	delay      25
	offset     103 188
	bbox       82 93 43 92
        frame      data/chars/3john/idle01.gif

anim walk
drawmethod	270 270
	 loop       1
	 delay      11
	 offset     103 188
	 bbox       82 93 43 92
         frame      data/chars/3john/wk01.gif
         frame      data/chars/3john/wk02.gif
         frame      data/chars/3john/wk03.gif
	 delay      14
         frame      data/chars/3john/wk04.gif
	 delay      11
         frame      data/chars/3john/wk03.gif
         frame      data/chars/3john/wk02.gif

anim attack1
drawmethod	270 270
	 range      5 74
	 loop       0
	 delay      6
	 offset     103 188
	 bbox       82 93 43 92
	 followanim 1
	 followcond 3
	 fastattack 1
	 sound      data/sounds/john1.wav
         frame      data/chars/3john/a201.gif
         frame      data/chars/3john/a202.gif
	 attack     115 105 61 18 7 0 0 0 10
         frame      data/chars/3john/a203.gif
	 delay      7
	 attack     0 0 0 0
         frame      data/chars/3john/a202.gif
         frame      data/chars/3john/a201.gif

anim follow1
drawmethod	270 270
	 loop       0
	 delay      1
	 offset     103 188
	 bbox       82 93 43 92
	 fastattack 1
	 attack     0 0 0 0
         frame      data/chars/3john/a203.gif
	 delay      6
         frame      data/chars/3john/a203.gif
	 delay      5
         frame      data/chars/3john/a202.gif
         frame      data/chars/3john/a201.gif
         frame      data/chars/3john/a202.gif
	 delay      7
	 attack     115 105 61 18 7 0 0 0 10
         frame      data/chars/3john/a203.gif
	 delay      5
	 attack     0 0 0 0
         frame      data/chars/3john/a202.gif
         frame      data/chars/3john/a201.gif
         frame      data/chars/3john/a202.gif
	 delay      7
	 attack     115 105 61 18 7 1 1 0 10
         frame      data/chars/3john/a203.gif
	 delay      6
	 attack     0 0 0 0
         frame      data/chars/3john/a202.gif
         frame      data/chars/3john/a201.gif

anim attack2
drawmethod	270 270
	 range      85 130
	 loop       0
	 delay      2
	 offset     103 188
	 bbox       82 93 43 92
	 followanim 2
	 followcond 3
	 fastattack 1
	 move       7
	 sound      data/sounds/john2.wav
         frame      data/chars/3john/b101.gif
         frame      data/chars/3john/b101.gif
         frame      data/chars/3john/b101.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/b102.gif
	 move       4
         frame      data/chars/3john/b103.gif
         frame      data/chars/3john/b103.gif
         frame      data/chars/3john/b103.gif
	 attack2    93 123 51 50 5 0 0 0 8
         frame      data/chars/3john/b104.gif
         frame      data/chars/3john/b104.gif
	 move       2
         frame      data/chars/3john/b104.gif
         frame      data/chars/3john/b104.gif
	 delay      10
         frame      data/chars/3john/b104.gif
         move       0
	 delay      7
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/b101.gif

anim follow2
drawmethod	270 270
	 loop       0
	 delay      1
	 offset     103 188
	 bbox       82 93 43 92
	 fastattack 1
	 move       4
	 sound      data/sounds/john3.wav
         frame      data/chars/3john/b104.gif
	 move       0
	 delay      6
	 attack2    0 0 0 0
         frame      data/chars/3john/b104.gif
	 delay      5
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat2.wav
	 attack     93 97 63 39 5 0 1 0 8
         frame      data/chars/3john/b105.gif
	 delay      5
	 attack     0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat3.wav
	 attack2    93 123 51 50 5 0 1 0 8
         frame      data/chars/3john/b104.gif
	 delay      5
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat3.wav
	 attack     93 97 63 39 5 0 1 0 8
         frame      data/chars/3john/b105.gif
	 delay      5
	 attack     0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat1.wav
	 attack2    93 123 51 50 5 0 1 0 8
         frame      data/chars/3john/b104.gif
	 delay      5
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat2.wav
	 attack     93 97 63 39 5 0 1 0 8
         frame      data/chars/3john/b105.gif
	 delay      5
	 attack     0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat1.wav
	 attack2    93 123 51 50 5 0 1 0 8
         frame      data/chars/3john/b104.gif
	 delay      5
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
	 delay      7
	 hitfx      data/sounds/beat2.wav
	 attack     93 97 63 39 5 0 1 0 8
         frame      data/chars/3john/b105.gif
	 delay      5
	 attack2    0 0 0 0
         frame      data/chars/3john/b103.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/a101.gif
         frame      data/chars/3john/a102.gif
	 delay      12
	 hitfx      data/sounds/beat4.wav
	 attack     112 94 53 17 8 1 1 0 8
         frame      data/chars/3john/a103.gif
	 delay      8
	 attack     0 0 0 0
         frame      data/chars/3john/a201.gif

anim attack3
drawmethod	270 270
	 range      145 170
	 loop       0
	 delay      10
	 offset     103 188
	 bbox       0 0 0 0
	 followanim 3
	 followcond 3
	 fastattack 1
	 jumpframe  39 2 3 0
	 landframe  42
	 sound      data/sounds/john8.wav
         frame      data/chars/3john/ju01.gif
	 delay      2
	 move       4
         frame      data/chars/3john/ju02.gif
         frame      data/chars/3john/ju02.gif
         frame      data/chars/3john/ju02.gif
         frame      data/chars/3john/ju02.gif
         frame      data/chars/3john/ju03.gif
         frame      data/chars/3john/ju03.gif
         frame      data/chars/3john/ju03.gif
         frame      data/chars/3john/ju03.gif
         frame      data/chars/3john/ju04.gif
         frame      data/chars/3john/ju04.gif
         frame      data/chars/3john/ju04.gif
         frame      data/chars/3john/ju04.gif
         frame      data/chars/3john/ju05.gif
         frame      data/chars/3john/ju05.gif
         frame      data/chars/3john/ju05.gif
         frame      data/chars/3john/ju05.gif
         frame      data/chars/3john/ju06.gif
         frame      data/chars/3john/ju06.gif
         frame      data/chars/3john/ju06.gif
         frame      data/chars/3john/ju06.gif
	 offset     103 215
	 hitfx      data/sounds/beat5.wav
	 attack     101 115 7 23 5 0 0 0 8
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju09.gif
         frame      data/chars/3john/ju09.gif
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju09.gif
         frame      data/chars/3john/ju09.gif
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju07.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju08.gif
         frame      data/chars/3john/ju09.gif
         frame      data/chars/3john/ju09.gif
 	 delay      11
	 offset     103 188
	 attack     0 0 0 0
         frame      data/chars/3john/ju10.gif
         frame      data/chars/3john/ju11.gif
	 delay      100
	 bbox       82 93 43 92
         frame      data/chars/3john/ju12.gif
	 delay      15
         frame      data/chars/3john/ju01.gif

anim follow3
drawmethod	270 270
	 loop       0
	 delay      2
	 offset     103 215
	 bbox       0 0 0 0
	 fastattack 1
	 move       4
	 jumpframe  18 2 3 0
	 landframe  21
	 hitfx      data/sounds/beat5.wav
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju07.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju07.gif
	 attack2    101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju08.gif
	 attack2    0 0 0 0
         frame      data/chars/3john/ju08.gif
	 move       0
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju09.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju09.gif
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju07.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju07.gif
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju08.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju08.gif
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju09.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju09.gif
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju07.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju07.gif
	 attack     101 115 7 23 2 0 0 0 8
         frame      data/chars/3john/ju08.gif
	 attack     0 0 0 0
         frame      data/chars/3john/ju08.gif
	 hitfx      data/sounds/beat4.wav
	 attack     101 115 7 23 20 1 1 0 8
         frame      data/chars/3john/ju09.gif
	 attack     0 0 0 0 
         frame      data/chars/3john/ju09.gif
	 delay      11
	 offset     103 188
         frame      data/chars/3john/ju10.gif
         frame      data/chars/3john/ju11.gif
	 delay      100
	 bbox       82 93 43 92
         frame      data/chars/3john/ju12.gif
	 delay      15
         frame      data/chars/3john/ju01.gif

anim attack4
drawmethod	270 270
	 range      80 180
	 loop       0
	 delay      7
	 offset     103 188
	 bbox       82 93 43 92
	 custknife  knife#megasm
	 throwframe  5
	 sound      data/sounds/john7.wav
         frame      data/chars/3john/a201.gif
         frame      data/chars/3john/msm01.gif
         frame      data/chars/3john/msm02.gif
         frame      data/chars/3john/msm03.gif
         frame      data/chars/3john/msm01.gif
         frame      data/chars/3john/msm04.gif
	 delay      25
         frame      data/chars/3john/msm05.gif
	 delay      8
         frame      data/chars/3john/msm06.gif
         frame      data/chars/3john/a201.gif


anim upper
drawmethod	270 270
	 range      5 120
	 loop       0
	 delay      7
	 offset     103 188
	 bbox       0 0 0 0
	 sound      data/sounds/john2.wav
         frame      data/chars/3john/b101.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/b103.gif
	 hitfx      data/sounds/beat5.wav
	 delay      25
	 attack     93 97 63 39 20 1 1 0 8
         frame      data/chars/3john/b105.gif
	 delay      7
	 attack     0 0 0 0
         frame      data/chars/3john/b103.gif
         frame      data/chars/3john/b102.gif
         frame      data/chars/3john/b101.gif

anim riseattack
drawmethod	270 270
	 range      5 74
	 loop       0
	 delay      6
	 offset     103 188
	 bbox       0 0 0 0
	 followanim 1
	 followcond 3
	 fastattack 1
	 sound      data/sounds/john1.wav
         frame      data/chars/3john/a201.gif
         frame      data/chars/3john/a202.gif
	 attack     115 105 61 18 7 0 0 0 10
         frame      data/chars/3john/a203.gif
	 delay      7
	 attack     0 0 0 0
         frame      data/chars/3john/a202.gif
         frame      data/chars/3john/a201.gif

anim grabbed
drawmethod	270 270
	 loop       0
	 delay      10
	 offset     103 188
	 bbox       82 93 43 92
         frame      data/chars/3john/grabbed.gif

anim pain
drawmethod	270 270
	 loop       0
	 delay      10
	 offset     106 188
	 bbox       82 93 43 92
         frame      data/chars/3john/pain1.gif
         frame      data/chars/3john/pain2.gif




anim fall
drawmethod	270 270
	 loop       0
	 delay      30
	 offset     103 188
	 bbox       0 0 0 0
         frame      data/chars/3john/fall1.gif
	 delay      10
         frame      data/chars/3john/fall2.gif
	 attack     0 0 0 0
         frame      data/chars/3john/fall3.gif
         frame      data/chars/3john/fall4.gif



anim rise
drawmethod	270 270
	 loop       0
	 delay      14
	 offset     101 190
	 bbox       0 0 0 0
         frame      data/chars/3john/rise1.gif
         frame      data/chars/3john/backup.gif
         frame      data/chars/3john/block.gif




